Reflections from a long campaign - By David Castro
I had been running a Dungeons & Dragons Fifth Edition game for nearly two years and last weekend it came to a conclusion. The monster at the end was killed after a pitched battle, and one of the PCs who was corrupted by dark magic came back to attack the party and after an emotional combat, he too was defeated. The group had their resolution, and while I take a break to reset and bring the next campaign, using the Eberron setting, I can’t help but think about what ending such a game means.
Most games don’t conclude, such as it is. Many things get in the way, work schedules, personal lives, interpersonal drama.There is a hundred such reasons why games never end and groups just sort of fall apart. It was something that nearly happened with my group, but we ironed out the kinks and got it together, and now, especially those who had been with the group from the start, are some of my closest friends.
It’s sort of bittersweet, ending something that I had been working on for so long. The game was a home brewed setting, where the evil aligned planes were coming into alignment with the material plane, making evil stronger and good powers more difficult to be reached. I built that world and its rules from scratch, and now that it’s over, I don’t know if I’ll ever go back to it. I am both happy to be able to tell a new story, but I’ll miss my world, especially as I go to a setting with so much that already exists.
I can’t help but be afraid that what comes next won’t be as good as whatever I had already made, and even if I did return to Evernight (the name of the setting, based on the event that was going on during it), could I capture whatever that elusive thing I had before so that it could be as enjoyable as it was the first time out.
I would like to take this chance to thank my friends, for playing my game with me, and the gaming community in general. I don’t know how many things I read online, on sites like this or others, that I brought into my game. It had been a blast to show five people the inner workings of my mind and take them into my world, and I can’t wait to do it again.